![]() ![]() Previously, the dominant fighter could have a lot of GA in his favor and would maintain it in the new position after being reversed, such as from an arm trap from side saddle to side control. Previously, reversals and arm traps would not clear the grapple advantage upon reaching the new position.Made reversals and arm traps wipe grapple advantage.It is only available for get ups and the sitout sweeps from sprawl.Restricted the use of the muscle modifier on the ground to the same rules we had in UFC 3.Made it so the defender can instantly escape from the back clinch after the osoto-gari scramble, unless the attacker has a 30% stamina advantage.Made special backwards leg lunge mitigate leg damage, instead of increasing it.Increased the clinch back takes stamina cost.Made plodding footwork stamina threshold more dynamic, based on footwork and leg health.Decreased the effect of the cardio attribute on starting stamina.Reduced number of leg health events before TKO.Crucifix strike damage has been reduced by 25%.Increased the effect of submission defense rating.Attacker can now cancel their submission pressing R1 and L1 together, (LB+RB on Xbox).Greatly decreased the stamina cost of the wizzer escape.Reduced recovery of the resistance to head health events between rounds.Increased the permanent stamina cost of ground transition by 50%.The hardest part for the defender will probably be to not be pressing high block by the time the scramble window starts, as that prevents the scramble. ![]() Please note that this increase will affect the time the defender has to scramble.Increased denial window for the hip toss from collartie and muay thai clinch.Now the shoulders should start to shift right away, making reactive denials against this move more viable even though the denial window isn’t changing. The animation was previously too hard to read because the shoulders took long to start to shift.Refined the starting animation of the transition from back side to full guard.We slowed the starting animation down considerably, but did not change the denial windows so only the fakes should be affected. The starting animation was too fast, meaning it could be faked too quickly. ![]()
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